we'll surely avoid scurvy if we all eat an orange

I backed the Double Fine adventure game kickstarter that turned into Broken Age and then stopped paying attention to my backer updates roughly two years ago, so it was a pleasant surprise to me when the first part of the game was prereleased on Wednesday.

It is really delightful. The quirky, hand-painted art is great and the music and the voice acting are top-notch—it was driving me crazy how familiar the guy who plays Shay, one of the protagonists, was, until I finally looked it up and discovered that it was Elijah Wood, hee. (The casting of a protagonist in an adventure game is crucial, since the player is going to end up listening to hours of them finding new ways to refuse to do what the player has proposed with various objects.) I think it was really clever to set it up so you can start playing as Shay or Vella and switch back and forth whenever the whimsy takes you; if you're a bit stuck on a puzzle (and frankly I don't think you should be more than a bit stuck, as all of them are fairly gentle), you can go play as the other character for a bit and by the time you come back to it, your mind is fresh and you realize that there's one door you haven't gone through or whatever. Personally, I can't even say what a relief it is to play a game where I can just click where I want to go instead of awkwardly micromanaging my avatar's progress and orientation through a 3-D space. I am so bad at first person shooters, or in fact first person anythings. SO BAD.

The first half (?) of the game becomes generally available 28 January, with the rest of the game due to appear sometime this year. Allegedly. So you should definitely buy it so you can be as frustrated as I am right now.

Also posted on Dreamwidth, where there are comment count unavailable comment(s)
  • Current Mood: frustrated frustrated
You've got an extra " at the end of that URL link, if you care to fix it.

I'll have to think about it. I"m torn, because on one hand, it's great to have something to do, on the other hand, it's kind of an ineffective use of time. At least I eventually got bored to death with Kingdom of Loathing and Found and whatever the hell else. I still miss Glitch.

Nothing out there fills the hole that Glitch left behind. Stuff like Minecraft is too freeform to hold my interest. Adventure games are all structure, so once you beat them you're pretty much done with them, aside from replaying to explore other branches on the dialogue trees or something. Way too many games involve killing things, 3-D, or killing things in 3-D. Alas.
Have you done much minecraft? I didn't know much about it until that south park episode about murder porn and minecraft, but apparently there is like Minecraft Homeschool. Though having my kid spending hours in front of a screen seems like a somewhat bad idea. Who knows, though?

Even something like an interactive version of The Sims (which is kind of what Glitch was, in a way) would be worthwhile, maybe. At least until the open-endedness of it got boring. I've pretty much just been doing room escape games for the past eighteen months or so.
Oh, Glitch :( and I wasn't even very attached to it while it was there. :/ I think it grew on me in retrospect.

It is the first half--there's been complaint about how they were way overfunded and still couldn't manage to produce the whole game at once. ETA darkforge backed it, though since we have a joint KS account pointing to a joint forwarding alias, I get the updates as well.

Edited at 2014-01-19 10:32 pm (UTC)